![]() The effect listed are after the reduction. Grasp of undying have a reduced effect on ranged champion. The healing is reduced to 30% when attacking a minion. It also grant 20% movement speed for 1 second. Now, at level 15, fleet footwork will heal 85HP plus 30% bonus AD. I listed the three stats because those stats are involved with fleet footwork and grasp of the undying. After that it’s smooth sailing!īy cauterise, you mean grievous wound? Then the same healing reduction could be applied to grasp of undying, no?Ī level 15 Senna without any item would have 2000HP, 52AD, 453MS. You’ll have a weak early game because of starting with a Crystal and gathering Storm, so just warn your ADC to play safe until first back. Otherwise focus on building the other items first. The only further thing I’d suggest is starting off with a Sapphire Crystal and only build to tear of goddess/manamune when you’ve maxed each component. I suggest giving it a try and letting me know what you think. If I was duo’ing with a really strong ADC I might use my tank build, but I’m not sure because I just enjoy this new build so much. Unfortunately, this means that because the way match making currently works I’ll get paired more often with lower ranked ADC’s I can’t always rely on. ![]() Keep in mind, I started building this way recently because I’m a high elo solo queue only support main. I think this build always me to less reliant on others, while still providing a lot of utility. It’s still a work in progress, but I’ve seen a very noticeable improvement. Mortal Reminder (for the pen and Grievous Wounds)Įxhaust (to catch ADC’s or escape from assassins) or heal (if enemy has a ton of poke)ĭon’t run ignite (it has low range which makes Senna wants more of) Rapid Firecannon (I love the AS, MS, but mostly for the range and energized attacks) ![]() Manamune (usually just components for the mana and cd so I can spam abilities)īlack Cleaver (an obvious choice for Senna)Įdge of Night (more tankiness, more dmg, better healing) Pack Hunter (I like the speed and the gold is nice) Hunter Titan (I like the tenacity) or Conditioning in the rare case my opponent has no cc.gathering Storm (Senna is already a scaling champ so this has good synergy).Fleet (for kiting, chasing, ease with proc’ing passive, and escape the sustain is nice too).Recently I’ve decided to change up my build: So you become VERY team reliant, which I don’t like as a solo queue player. If you run Gauntlet you also lose out on stronger heals because of the lack of AD and the ice field’s dmg doesn’t scale because it relies on Senna’s level 1 base AD. I think it would help to build Serylda’s instead of Mortal Reminder to get more slows for weakness, but my team always needs the Grievous Wounds due to the amount of life steal in the game. During laning phase I’m completely reliant on hitting my root, otherwise it feels like I have no domination rune. However, recently I’ve questioned whether I’m able to proc weakness enough to make Gauntlet worth it. I used to only play a version of tank Senna running grasp, weakness, Hunter titan, pack Hunter, Manamune (usually just components for mana/cd), Black Cleaver, Iceborn Gauntlet, and Mortal Reminder. Could even use Swifty boots, but I prefer Merc’s. If you also take Fleet, Pack Hunter, and build Black Cleaver plus either Youmuu’s or Rapid Fire Cannon and you’re suddenly very fast with a ton of range making her very safe and comfortable to play. I take Fleet basically for kiting, catching, escape, and an easier time proc’ing her passive (enemy mist siphon) because of the speed burst. If you think you can out trade consistently, go with Grasp because it will help guarantee a trade in your favour.īecause I mostly rely on Senna’s Q to control when much stronger healing takes place, I don’t find the heal from either Grasp or Fleet to be that important to me (although the sustain is nice). ![]() If you like to kite, chase, and escape go with Fleet. If you like one hit pokes and can time your Q for heals/shields, go with Aery. I know this isn’t the perfect example, but I think it helps illustrate some situations. The other day I entered practice mode with Senna at level 15 and Aery does about 36 poke dmg, while Grasp does about 25 dmg and 25 heal (these numbers are approximates). You’ve gotta get creative and find out what builds work best for you and then learn how to adapt it to your opponents. Grasp seems to be good in certain situations for players. Yeah, I understand some play styles will work better with certain runes/items. ![]()
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